Nvidia’s GeForce Now streaming service loses another game over licensing dispute

On Sunday, Raphael van Lierop, founder of Hinterland Studio, announced that The Long Dark was being removed from the GeForce Now streaming service. He said Nvidia never asked for permission to include the game on its platform. When he raised the issue, he says his team was offered a new graphics card by way of apology. It’s just the latest in a series of strange licensing disputes to crop up with Nvidia’s streaming service, which exited a lengthy beta period earlier this year.

“Sorry to those who are disappointed you can no longer play #thelongdark on GeForce Now,” van Lierop tweeted. “Please take your complaints to them, not us. Devs should control where their games exist.”

GeForce Now lauched in 2015, giving consumers the ability to stream games from the cloud to Nvidia’s Shield device. Over the years the service’s capabilities have expanded to include other platforms such as traditional computers. As of today, Now allows subscribers to play games they already own remotely many different platforms, but what specific games are compatible has been a major point of contention between Nvidia and publishers.

In early February, Activision Blizzard asked Nvidia to delist all of its games from the streaming platform. The conflict removed subscriber access to games in the Call of Duty franchise as well as World of Warcraft. Several days later, both parties claimed it was all due to a “misunderstanding.” The following week the majority of Bethesda Softworks’ titles were taken down as well. Games from publishers such as Capcom, Rockstar, and Square Enix are also conspicuously absent, even though they were available during GeForce Now’s multi-year beta period.

Polygon has reached out to Nvidia for more information.


Charlie Hall
Polygon